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SynvokeSYNVOKEStudios
2D Survival Shooter

De-Sync

A complete survival-shooter prototype engineered in a 48-hour sprint.

De-Sync — 2D Survival Shooter

The Problem

To engineer a complete survival-shooter prototype within a 48-hour sprint for the Global Game Jam at Indus AI Week.

The System

Built in Unity/C#, the game replaces traditional health bars with a custom 'Synchronization Meter' where hits push the player closer to being uploaded to a hive-mind network. It features a custom risk/reward shop economy, screen shake, and particle effects.

Outcome

Completed 48-hour game jam build and public WebGL demo.

Explore more work

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UnityC#Digital TwinIoT

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