Corner Bounce
Client workA 2D puzzle mobile game developed from scratch and successfully published on both the Google Play Store and Apple App Store.
A complete survival-shooter prototype engineered in a 48-hour sprint.

To engineer a complete survival-shooter prototype within a 48-hour sprint for the Global Game Jam at Indus AI Week.
Built in Unity/C#, the game replaces traditional health bars with a custom 'Synchronization Meter' where hits push the player closer to being uploaded to a hive-mind network. It features a custom risk/reward shop economy, screen shake, and particle effects.
Completed 48-hour game jam build and public WebGL demo.
A 2D puzzle mobile game developed from scratch and successfully published on both the Google Play Store and Apple App Store.

Real-time groundwater intelligence through IoT and a 3D digital twin. Best Project Award · 1st / 33 teams.
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